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Metal gear solid revengeance
Metal gear solid revengeance












metal gear solid revengeance
  1. METAL GEAR SOLID REVENGEANCE HOW TO
  2. METAL GEAR SOLID REVENGEANCE PS3
  3. METAL GEAR SOLID REVENGEANCE FREE

The game makes up for it with stupidly hilarious character designs, explosions, and the sexiest of framerates.įinally, the music. Everything is drab, muted and mostly brown. That means that game, just like pretty much everything else released during that period, was allergic to colors.

METAL GEAR SOLID REVENGEANCE PS3

Let me clear that Metal Gear Rising still looks great after ten years, but this game was part of the Xbox 360 and PS3 generation. I was shocked to realize how well it has aged after ten freaking years.Īnd to think that such character design is a normal and unimpressive sight for a Metal Gear game. But those are just small issues with an otherwise amazing combat system.

METAL GEAR SOLID REVENGEANCE HOW TO

It’s not that it’s hard to pull off once you figure out how it works the game just does an atrocious job at teaching you how to do so, right on a boss fight against a robot hell-bent on turning you into metallic sushi. Parrying on the other hand, well, wasn’t as fun.

METAL GEAR SOLID REVENGEANCE FREE

Giving Raiden a free health and stamina boost when finishing an enemy off with this method was twice the fun. Giving players a “free cut” mode, allowing them to dice enemies in any direction they could imagine, was awesome. Metal Gear Rising featured two main innovative ideas for its combat, one of them being pretty awesome, and the other one being, uh, divisive. I was dead-on looking for brawls and trouble, as I’d be rewarded with points which would then be exchanged for upgrades and new weapons. Stealth, while encouraged, isn’t mandatory, and I never bothered trying to be stealthy. It made the whole damn thing feel a lot more epic. I loved the inclusion of a “ninja run” button that allowed me to jump through obstacles without thinking too much about it. Light attack, heavy attack, dodge, epic finishers, silky framerate, the whole nine yards.

metal gear solid revengeance

Gameplay-wise, Metal Gear Rising is your standard Platinum Games fare. I’ll talk about that game some other time. Though I have to admit that Phantom Pain‘s plot and cast of characters was way too stupid (and not in the fun way) for me to even consider endearing. Metal Gear Solid has always been way too ridiculous for anyone to criticise it for realism anyway. But here’s the fact: it was fun and exciting back in 2004 too, it was fun in 2013, and it’s fun in 2023. If anything, it has been nearly unanimously praised. Said lack of realism has never been criticised in Metal Gear Rising. That game, which featured all of the absurdity seen in Rising, was reviled by the more brainwashed die-hard followers of Kojima for being “too unrealistic”. I actually think that The Twin Snakes walked so Metal Gear Rising could, uh, jump around like a Mexican bean wielding a katana. All you need to do afterwards is grab all of the action absurdity from The Twin Snakes, such as walking on top of missiles or jumping around like a ninja trained by the Cirque du Soleil, and you get Metal Gear Rising‘s plot, pacing and setting. Ultraviolence, child soldiers, war ethics, that whole “nanomachine” schtick to be expected in every single Metal Gear game, a colorful cast of villains with really ridiculous outfits, long codec talks, wearing a god damn sombrero as a disguise, and having a robotic dog companion programmed with extra sassiness for some damn reason. Where to even start? Talking about the plot itself is a disservice to newcomers, as I truly think the game is best enjoyed with knowing the least amount of information as possible, but you can expect pretty much everything and anything.














Metal gear solid revengeance